![]() ![]() With morale at an all-time high, we immediately jumped into a flurry of prototyping and refining gameplay and story concepts that we weren’t able to fit into the original game. The amazing support during the development from our Kickstarter backers and the exhilarating reaction we got from you once the game released was simply mind blowing. ![]() We released the original SUPERHOT in February 2016 after nearly two years of intense creative crunch. However, if you’re super brave and want to help guide the development in its earliest stages, then go ahead - join us, and get your name in the credits!Why are you putting MIND CONTROL DELETE in early access in the first place tho? If you’re not looking for an incomplete game that’s in constant flux and relies on your feedback and creativity to expand, or if you’d rather just play a finished experience that’s guaranteed to challenge and satisfy you and your deepest power fantasies, then we totally recommend you should wait until MIND CONTROL DELETE is out of early access. No replay or point system - easy bragging about your insane skills will need to waitĪbsolutely no hidden menu minigames yet - we have so many new cool ones coming out super soon tho <3 ![]() No advanced power-ups or new enemy types enabled yet - we want to establish and test the balance of vanilla gameplay in this build, waiting to sprinkle in gamebreaking modifiers and new foes to beat up until future updates No story whatsoever - we don’t want to spoil too much too quickly so this and the next few updates will be all about gameplay features The limitations for this early access build are not for the faint of heart: Procedural rogue-like run generation baked into the core gameplay loop, enabling us to tell longer, more complex stories and deliver tons more of satisfying skill-based gameplayīeware though - this is an extremely early, bleeding-edge version of most of those systems. Hitpoint system and power-up store to give you that extra oompf needed to crush your enemies and see them driven before you New animation and AI systems to drive new weapons, abilities, and enemy types The current build of MIND CONTROL DELETE is the first time we’re inviting you to check out a few of the brand new gameplay systems that are going to be central to the game:įirst 2 playable MINDS, each with it’s own unique ability and gameplay modifiersĪ kaleidoscope of the first dozen new gameplay levels that mix into the first few dozen combat challenges We’re still a good 9-12 months away from a full release, so please don’t forget that this is nowhere close to a complete, satisfying experience just yet. Let the system learn from you.SUPERHOT rogue-like expansion early access hype! What to expect now? As you unlock powerful abilities and gain access to new playable characters, so will your enemies grow stronger, smarter and more desperate to stop you.Ĭome and join the fray. Each challenge will make you more powerful and bring you closer to deciphering the secrets hidden from you by the system. The game will force you through dozens of increasingly difficult time-moves-only-when-you-move gameplay challenges. In it’s well proven genre-defining format, SUPERHOT: MIND CONTROL DELETE distills and expands on the same intoxicating rhythm of slow motion combat. It’s designed as a rogue-like twist on the linear nature of the original SUPERHOT. MIND CONTROL DELETE is a standalone expansion set in the SUPERHOT universe. ![]()
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